About Me
Hi, welcome to my portfolio! I'm Piotr, a Technical Game Designer studying at Futuregames Warsaw, specializing in responsive and satisfying character controllers.
I like to tackle gameplay problems and design player experience oriented systems. My goal is to make deep mechanics that feel polished, intuitive, and rewarding.
Below is a list of my skills and projects. Click on a project to get more info about it, including my contributions and the design process. If any of them interest you, feel free to get in touch!
Thanks for coming, and I hope you enjoy your visit.
I like to tackle gameplay problems and design player experience oriented systems. My goal is to make deep mechanics that feel polished, intuitive, and rewarding.
Below is a list of my skills and projects. Click on a project to get more info about it, including my contributions and the design process. If any of them interest you, feel free to get in touch!
Thanks for coming, and I hope you enjoy your visit.
DESIGN SKILLS
- Game system design, implementation, and balancing
- 3Cs, feedback systems
- HCI principles
- Playtest conducting and iteration
- Sound design fundamentals
TECHNICAL SKILLS
- Game Engines (Unity, Unreal Engine, Godot)
- Project Management Tools (Jira, Trello, Miro)
- Programming (C#, Python, Lua, GDScript, Blueprints)
- Version Control (Git, Perforce)
- DAWs, Audio Middleware (FMOD, Audacity, Reaper)
TEAM SKILLS
- Native in Polish, C1 in English, A1 in Russian
- Multidisciplinary collaboration
- Agile methodologies
- Proactive attitude, problem solving
- Adaptability and quick learning